by Chris Baron
Hi everyone and thank you for taking time out of your busy holiday lives to have a read of what’s going on in the development of Lawson’s Shadow. Starting today, we will endevour to update the dev blog with weekly posts and updates about what is happening here at the studio. Expect to read interviews with the team, see photos of the development and sneak previews of what we have in the works.
“We’ve lately been messing around with layouts in the tutorial level from player feedback.”
So what’s been happening since PAX Australia? A lot, really. Our main focus has been on analysing the fantastic feedback that everyone gave us from the talks we had with convention-goers as well as the amazing people who took the time to fill out the survey. So let’s break down the top 5 issues and see how we are addressing them:
A common complaint was the lack of clear defined lighting in the game. Ben and the team have gone all in creating some absolutely amazing fixes to the game’s current lighting.
So with character movement the biggest thing really was that there was no model at the time of the demo. Brett has been working really hard to get the models to the standard he wants them to be to make movement smoother and more responsive.
Probably the biggest issue to come out of PAX was feedback of what the player was doing. From audio to onscreen, there just wasn’t enough information being relayed back to the player. We have addressed this by firstly increasing the audio in the game and secondly by building in more descriptive UI elements.
In the demo, the game required you to be very precise in what you do and how you interact with things. We have made changes to the game to make it so that when you want to interact with an item, the distance makes sense.
Another common complaint was the bland colour palette which made the game hard to navigate. As you will be able to see below we have made changes to how colours appear in the game world.
“We have recoloured rooms such as the show room in the tutorial level to give the world some much needed personality.”
Overall it’s been a very productive couple of months since PAX, right now myself and Grady are finalising the story to begin the script and bring in the characters we have made for this world, whilst the rest of the team are working on various assets and in-game items.
Thank you for taking the time to read our first dev blog and we will check in next week with some new information.